changes. I let the process run to completion on IOS and it said that it completed successfully but FLMobile Plugin displayed a message indicating that the process was aborted by IOS.
FLStudioMobile Plugin 3.1.12
FLStudioMobile on IOS: 3.1.13 ...
FLStudio or load it directly from my All programs.
So the obvious guess is that these two problems are related but has anyone got any idea what I am doing wrong/what fix i can implement to solve this?
Appreciate ...