FLStudioMobile takes advantages of the lower latency audio stack found in the more recent versions of Android, and I understand that FLStudioMobile is going to use whichever inputs and outputs "expose" themselves to the OS. The problem ...
FLStudio user. I am trying to get an electric guitar recorded into FLStudio (on Mac OS) through a Behringer U-Phoria UM2 USB audio interface. It doesn't appear as if it is being recognized in FLStudio ...