FLStudioMobile takes advantages of the lower latency audio stack found in the more recent versions of Android, and I understand that FLStudioMobile is going to use whichever inputs and outputs "expose" themselves to the OS. The problem ...
FLStudiomobile has support for USB AUDIO. I see online that their is a special cable for input of USB AUDIO.
I don't want to invest in a USB microphone if FLSTUDIO doesn't support it.
I am using ...